Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Embroiled in legal trouble. |
2 |
22 |
Became a Prisoner (Thug). |
2 |
23 |
Hire a new lawyer. |
2 |
26 |
Promoted to Prisoner (Thug) rank 1. |
2 |
26 |
Paroled from prison. |
3 |
26 |
Failed to qualify for Pirate (Rogue). |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
30 |
Attempted a risky adventure and was wildly successful. |
3 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
32 |
Edmuguur Iuur Arnun run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Became a Scout (Courier). |
5 |
34 |
Psychologically damaged by Edmuguur Iuur Arnun's time in the scouts. |
6 |
34 |
Returned to Merchant (Merchant Marine). |
6 |
38 |
Gained a contact. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
Embroiled in legal trouble. |