Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
22 |
Betrayed by a friend. One of Elbert Nelson's Contacts or Allies betrays Elbert Nelson, ending Elbert Nelson's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Became a Entertainer (Performer). |
2 |
23 |
Encounter a Psionic institute. |
2 |
23 |
Tested for psionic powers |
3 |
26 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
3 |
29 |
Pick up potentially useful information using Elbert Nelson's psychic powers. |
3 |
30 |
Promoted to Psion (Psi-Warrrior) rank 1. |
4 |
30 |
Voluntarily left Psi-Warrrior |
4 |
30 |
Failed to qualify for Free Trader (Merchant). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
32 |
Attacked by enemies that Elbert Nelson easily defeat. |
4 |
32 |
Gain Enemy if Elbert Nelson don't already have one. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
35 |
Betrayed by a friend. One of Elbert Nelson's Contacts or Allies betrays Elbert Nelson, ending Elbert Nelson's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
36 |
Attacked by enemies and injured. |
6 |
36 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
36 |
Gain Enemy if Elbert Nelson don't already have one. |