Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Gained a contact. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
23 |
Find valuable salvage. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
28 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
28 |
Failed to qualify for Infantry (Army). |
4 |
28 |
Switched to Drifter (Wanderer). |
4 |
30 |
Scarred. Owe 2,500 for medical bills. |
5 |
30 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
33 |
Elie Clubb come into conflict with a splinter group Elie Clubb's own religion which maintains Elie Clubb's version is the wrong one. Gain 3 Rivals. |
6 |
33 |
Failed to qualify for Colonist (Citizen). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
34 |
Hard times caused by a lack of interstellar trade costs Elie Clubb's job. |
7 |
34 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
38 |
Opponents of Elie Clubb's belief system ambush Elie Clubb. |
7 |
38 |
Lost eye or limb. Owe 5,000 for medical bills. |
8 |
38 |
Returned to Drifter (Barbarian). |
8 |
41 |
Betrayed by a friend. One of Elie Clubb's Contacts or Allies betrays Elie Clubb, ending Elie Clubb's career. That Contact or Ally becomes a Rival or Enemy. |