Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Elijah Ellis learn something Elijah Ellis should not have – a corporate secret, a political scandal – which Elijah Ellis can profit from illegally. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
23 |
A revolution, attack or other unusual event throws Elijah Ellis's life into chaos, forcing Elijah Ellis to leave the planet. |
3 |
23 |
Became a Merchant (Free Trader). |
3 |
27 |
Make an unexpected connection outside Elijah Ellis's normal circles. Gain a Contact. |
3 |
27 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
27 |
Continued as Merchant (Free Trader). |
4 |
28 |
Embroiled in legal trouble. |
4 |
31 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
31 |
Continued as Merchant (Free Trader). |
5 |
35 |
Elijah Ellis's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
38 |
Elijah Ellis is chosen to represent Elijah Ellis's faith in a vid show or other highly public forum. |
6 |
39 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |