Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
26 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
4 |
26 |
Switched to Merchant (Free Trader). |
4 |
30 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
30 |
Continued as Merchant (Free Trader). |
5 |
31 |
Moved to a new world. |
6 |
34 |
Continued as Merchant (Free Trader). |
6 |
37 |
A good deal ensures Ellis Lite is living the high life for a few years. |
7 |
38 |
Continued as Merchant (Free Trader). |
7 |
42 |
Risk Ellis Lite's fortune on a possibility lucrative deal and win. |
7 |
42 |
Promoted to Merchant (Free Trader) rank 1. |