Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
20 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
20 |
Gain rebels as Enemy |
2 |
20 |
Became a Scout (Courier). |
2 |
21 |
Ellwood Alvarez's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Scarred. Owe 2,500 for medical bills. |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
31 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
34 |
Betrayed by a friend. One of Ellwood Alvarez's Contacts or Allies betrays Ellwood Alvarez, ending Ellwood Alvarez's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
34 |
Became a Citizen (Colonist). |
6 |
37 |
A revolution, attack or other unusual event throws Ellwood Alvarez's life into chaos, forcing Ellwood Alvarez to leave the planet. |
7 |
37 |
Aging Crisis. Owe 30,000 for medical bills. |
7 |
37 |
Retired at age 37. |
7 |
37 |
Retired. |
7 |
41 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |