Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
22 |
Failed to qualify for Artist (Entertainer). |
2 |
22 |
Switched to Drifter (Scavenger). |
2 |
26 |
Elmer Gibb do not know what happened to Elmer Gibb. There is a gap in Elmer Gibb's memory. |
3 |
26 |
Failed to qualify for Performer (Entertainer). |
3 |
26 |
Returned to Drifter (Wanderer). |
3 |
30 |
A new romantic starts. Gain an Ally. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Find Ancient Technology. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
36 |
Attacked by enemies that Elmer Gibb easily defeat. |
5 |
36 |
Gain Enemy if Elmer Gibb don't already have one. |
5 |
38 |
Promoted to Drifter (Wanderer) rank 3. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
41 |
Attacked by enemies that Elmer Gibb easily defeat. |
6 |
41 |
Gain Enemy if Elmer Gibb don't already have one. |
6 |
42 |
Promoted to Drifter (Wanderer) rank 4. |