Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Elwood Coghill's work ends up coming home with Elwood Coghill, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
21 |
Failed to qualify for Merchant Academy. |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
24 |
Elwood Coghill run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Became a Citizen (Colonist). |
3 |
27 |
Political upheaval strikes Elwood Coghill's homeworld, and Elwood Coghill is caught up in the revolution. |
3 |
28 |
Promoted to Citizen (Colonist) rank 1. |
4 |
28 |
Continued as Citizen (Colonist). |
4 |
29 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
5 |
32 |
Continued as Citizen (Colonist). |
5 |
34 |
Nearly killed. Owe 10,000 for medical bills. |
6 |
34 |
Became a Merchant (Free Trader). |
6 |
36 |
Risk Elwood Coghill's fortune on a possibility lucrative deal and win. |
6 |
38 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
38 |
Continued as Merchant (Free Trader). |
7 |
39 |
Given advanced training in a specialist field |
7 |
42 |
Promoted to Merchant (Free Trader) rank 2. |