Elwood Coghill  

Species Age Sex Str Dex End Int Edu SocUPP
Solomani, Imperium 42 M 3 (-1) 3 (-1) 2 (-2) 11 (1) 7 (0) 7 (0)332B77
Constantly biting nails, Dubious
 
Skills
Admin 0
Advocate 1
Broker 1
Carouse 2
Drive 0
Flyer 0
Gun Combat 0
Investigate 0
Mechanic 1
Persuade 1
Pilot (Spacecraft) 1
Recon 0
Science (Life Sciences) 0
Steward 1
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Agent Law Enforcement Rookie01
Drifter Barbarian 01
Citizen Colonist 13
Merchant Free Trader 22
 
Term Age History
1 18 Failed to qualify for Ground Assault (Marine).
1 18 Submitted to the draft.
1 18 Became a Agent (Law Enforcement) with the new title Rookie.
1 21 Elwood Coghill's work ends up coming home with Elwood Coghill, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2 21 Failed to qualify for Merchant Academy.
2 21 Became a Drifter (Barbarian).
2 24 Elwood Coghill run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 24 Became a Citizen (Colonist).
3 27 Political upheaval strikes Elwood Coghill's homeworld, and Elwood Coghill is caught up in the revolution.
3 28 Promoted to Citizen (Colonist) rank 1.
4 28 Continued as Citizen (Colonist).
4 29 Scarred. Fully recovered. Owe 2,500 for medical bills.
5 32 Continued as Citizen (Colonist).
5 34 Nearly killed. Owe 10,000 for medical bills.
6 34 Became a Merchant (Free Trader).
6 36 Risk Elwood Coghill's fortune on a possibility lucrative deal and win.
6 38 Promoted to Merchant (Free Trader) rank 1.
7 38 Continued as Merchant (Free Trader).
7 39 Given advanced training in a specialist field
7 42 Promoted to Merchant (Free Trader) rank 2.
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