Crewman Emery Clubb  

Species Age Sex Str Dex End Int Edu SocUPP
Vanejenese 42 M 4 (-1) 7 (0) 10 (1) 4 (-1) 8 (0) 8 (0)47A488
Worldly
 
Skills
Admin 0
Astrogation 1
Electronics 0
Gun Combat 0
Mechanic 0
Melee (Unarmed) 1
Persuade 0
Pilot (Spacecraft) 1
Profession (Hostile Environment/Contaminent) 1
Profession (Hostile Environment/High-G) 1
Science (Social Sciences/Philosophy) 1
Stealth 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 24
Merchant Merchant Marine Crewman02
 
Term Age History
1 18 Failed to qualify for University.
1 18 Became a Drifter (Scavenger).
1 20 Spend time with an alien race. Gain a contact.
2 22 Continued as Drifter (Scavenger).
2 23 Find valuable salvage.
2 26 Promoted to Drifter (Scavenger) rank 1.
3 26 Continued as Drifter (Scavenger).
3 28 Attempted a risky adventure and was wildly successful.
3 30 Promoted to Drifter (Scavenger) rank 2.
4 30 Continued as Drifter (Scavenger).
4 31 Attacked by enemies that Emery Clubb easily defeat.
4 31 Gain Enemy if Emery Clubb don't already have one.
4 34 Forced to muster out.
5 34 Failed to qualify for Corporate Agent (Agent).
5 34 Submitted to the draft.
5 34 Became a Merchant (Merchant Marine) with the new title Crewman.
5 36 Find an Alien Artifact.
6 38 Continued as Merchant (Merchant Marine).
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