Term |
Age |
History |
---|
1 |
18 |
Became a Noble (Diplomat) with the new title Intern. |
1 |
22 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Noble (Administrator) with the new title Assistant and previous rank. |
2 |
25 |
Inherit a gift from a rich relative. |
2 |
26 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
3 |
26 |
Continued as Noble (Administrator). |
3 |
29 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
29 |
Failed to qualify for Thief (Rogue). |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
30 |
Gained a contact. |
4 |
33 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
37 |
Survived a risky adventure but gained nothing. |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
38 |
Betrayed by a friend. One of Emery Gilbert's Contacts or Allies betrays Emery Gilbert, ending Emery Gilbert's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Failed to qualify for Artist (Entertainer). |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
41 |
Lightly injured, no permanent damage. Fully recovered. |