Emery Magrath  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 42 M 3 (-1) 6 (0) 7 (0) 7 (0) 6 (0) 4 (-1)367764
Affable, Free thinking, Unreasonable
 
Skills
Animals 0
Athletics 0
Diplomat 1
Drive 0
Electronics (Computer) 1
Electronics (Remote Ops) 1
Gun Combat (Slug) 1
Melee (Fencing) 1
Profession (Hostile Environment/Underwater) 1
Recon 1
Science (Robotic Sciences) 0
Seafarer 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist 12
Marine Ground Assault Marine01
Citizen Corporate 13
 
Name Type Affinity Enmity Power Influence Species
Blair Carlson Enemy 0 5 1 0 Sydite (M/90)
Relationship becomes more intense.
 
Term Age History
1 18 Became a Citizen (Colonist).
1 21 Emery Magrath rise to a position of power in Emery Magrath's colony or corporation.
1 22 Promoted to Citizen (Colonist) rank 1.
2 22 Continued as Citizen (Colonist).
2 26 Life ruined by a criminal gang. Gain the gang as an Enemy
3 26 Became a Marine (Ground Assault) with the new title Marine.
3 29 A mission goes wrong and Emery Magrath is stranded behind enemy lines. Ejected from the service.
4 29 Switched to Citizen (Corporate).
4 31 Emery Magrath gain experience in a technical field as a computer operator or surveyor.
4 33 Promoted to Citizen (Corporate) rank 1.
5 33 Continued as Citizen (Corporate).
5 36 Emery Magrath's business expands, Emery Magrath's corporation grows, or the colony thrives.
6 37 Continued as Citizen (Corporate).
6 41 Emery Magrath befriend a superior in the corporation or the colony.
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