Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
20 |
Became a Agent (Intelligence). |
2 |
22 |
Go undercover to investigate an enemy. |
2 |
22 |
A revolution, attack or other unusual event throws Emil Lyness's life into chaos, forcing Emil Lyness to leave the planet. |
2 |
24 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
24 |
Voluntarily left Intelligence |
3 |
24 |
Became a Scout (Surveyor). |
3 |
25 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
28 |
Continued as Scout (Surveyor). |
4 |
29 |
Emil Lyness's scout ship is one of the first on the scene to rescue the survivors of a disaster but Emil Lyness fail to help. Gain an Enemy. |
4 |
29 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
32 |
Continued as Scout (Surveyor). |
5 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
36 |
Continued as Scout (Surveyor). |
6 |
37 |
Serve as the courier for an important message from the Imperium. |
6 |
40 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |