Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
An investigation takes on a dangerous turn. |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Failed to qualify for Free Trader (Merchant). |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
25 |
Attacked by enemies that Emile Henderson easily defeat. |
3 |
25 |
Gain Enemy if Emile Henderson don't already have one. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
31 |
Betrayed by a friend. One of Emile Henderson's Contacts or Allies betrays Emile Henderson, ending Emile Henderson's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Failed to qualify for Line/Crew (Navy). |
5 |
31 |
Switched to Drifter (Wanderer). |
5 |
35 |
Victim of a crime |
6 |
35 |
Voluntarily left Wanderer |
6 |
35 |
Failed to qualify for Physician (Scholar). |
6 |
35 |
Returned to Drifter (Scavenger). |
6 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
39 |
Forced to muster out. |