Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Perform an exemplary service for the scouts. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Courier) with previous rank. |
2 |
26 |
Emile Lamb's scout ship is one of the first on the scene to rescue the survivors of a disaster but Emile Lamb fail to help. Gain an Enemy. |
2 |
26 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
Emile Lamb survey an alien world. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Scout (Courier) rank 2. |
4 |
30 |
Continued as Scout (Courier). |
4 |
31 |
Spend several years jumping from world to world in Emile Lamb's scout ship. |
5 |
34 |
Continued as Scout (Courier). |
5 |
38 |
Psychologically damaged by Emile Lamb's time in the scouts. |
6 |
38 |
Became a Drifter (Barbarian). |
6 |
42 |
Betrayed by a friend. One of Emile Lamb's Contacts or Allies betrays Emile Lamb, ending Emile Lamb's career. That Contact or Ally becomes a Rival or Enemy. |