Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Emile Learmonth rise to a position of power in Emile Learmonth's colony or corporation. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
26 |
Emile Learmonth is rewarded for Emile Learmonth's diligence or cunning. |
2 |
26 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
27 |
A revolution, attack or other unusual event throws Emile Learmonth's life into chaos, forcing Emile Learmonth to leave the planet. |
4 |
27 |
Became a Scout (Explorer). |
4 |
31 |
Perform an exemplary service for the scouts. |
4 |
31 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
31 |
Continued as Scout (Explorer). |
5 |
35 |
Spend several years jumping from world to world in Emile Learmonth's scout ship. |
5 |
35 |
Promoted to Scout (Explorer) rank 2. |
6 |
35 |
Continued as Scout (Explorer). |
6 |
39 |
Emile Learmonth's scout ship is one of the first on the scene to rescue the survivors of a disaster but Emile Learmonth fail to help. Gain an Enemy. |
6 |
39 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |