Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
22 |
Emile Twaddle do not know what happened to Emile Twaddle. There is a gap in Emile Twaddle's memory. |
3 |
22 |
Became a Agent (Intelligence). |
3 |
23 |
Moved to a new world. |
4 |
26 |
Voluntarily left Intelligence |
4 |
26 |
Switched to Drifter (Wanderer). |
4 |
29 |
Suffer from a life-threatening illness. |
5 |
29 |
Became a Entertainer (Performer). |
5 |
30 |
Expose or are involved in a scandal of some sort. |
6 |
30 |
Switched to Drifter (Scavenger). |
6 |
34 |
Attacked by enemies and injured. |
6 |
34 |
Injured. |
6 |
34 |
Gain Enemy if Emile Twaddle don't already have one. |
6 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
34 |
Continued as Drifter (Scavenger). |
7 |
36 |
Attacked by enemies that Emile Twaddle easily defeat. |
7 |
36 |
Gain Enemy if Emile Twaddle don't already have one. |
7 |
38 |
Promoted to Drifter (Scavenger) rank 2. |
8 |
38 |
Continued as Drifter (Scavenger). |
8 |
40 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
42 |
Forced to muster out. |