Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Birth or Death involving a family member or close friend. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Emmet Chambers do not know what happened to Emmet Chambers. There is a gap in Emmet Chambers's memory. |
3 |
26 |
Became a Merchant (Broker). |
3 |
28 |
A series of bad deals and decisions force Emmet Chambers into bankruptcy. Emmet Chambers salvages what Emmet Chambers can. |
4 |
28 |
Failed to qualify for Infantry (Army). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Scout (Surveyor). |
4 |
29 |
When dealing with an alien race, Emmet Chambers botch an opportunity to gather extra intelligence about them. |
4 |
29 |
Psychologically damaged by Emmet Chambers's time in the scouts. |
4 |
32 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
32 |
Continued as Scout (Surveyor). |
5 |
33 |
Psychologically damaged by Emmet Chambers's time in the scouts. |
6 |
33 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
6 |
36 |
A sudden war destroys Emmet Chambers's trade routes and contacts, forcing Emmet Chambers to flee that region of space. |
6 |
36 |
Gain rebels as Enemy |
7 |
36 |
Returned to Drifter (Scavenger). |
7 |
40 |
Promoted to Drifter (Scavenger) rank 2. |