Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
20 |
Study Navigation as a hobby. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
26 |
Emmet Obrien foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
29 |
Nearly killed. Fully recovered. |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
32 |
Attacked by enemies and injured. |
4 |
32 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
32 |
Gain Enemy if Emmet Obrien don't already have one. |
4 |
33 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
37 |
Survived a risky adventure but gained nothing. |
5 |
37 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
38 |
Suffer from a life-threatening illness. |
7 |
38 |
Failed to qualify for Corporate Agent (Agent). |
7 |
38 |
Switched to Drifter (Barbarian). |
7 |
39 |
Emmet Obrien run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |