Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Survived a risky adventure but gained nothing. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Emmet Withers do not know what happened to Emmet Withers. There is a gap in Emmet Withers's memory. |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
29 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
29 |
Voluntarily left Merchant Marine |
4 |
29 |
Became a Citizen (Corporate). |
4 |
32 |
Emmet Withers learn something Emmet Withers should not have – a corporate secret, a political scandal – which Emmet Withers can profit from illegally. |
5 |
33 |
Continued as Citizen (Corporate). |
5 |
37 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
6 |
37 |
Failed to qualify for Artist (Entertainer). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
40 |
Gained a contact. |