Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
20 |
Caught cheating in some fashion, advancing Emmett Armstrong's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
1 |
20 |
An expedition or voyage goes wrong, leaving Emmett Armstrong stranded in the wilderness. |
1 |
20 |
Gain an Enemy |
2 |
22 |
Voluntarily left Scientist |
2 |
22 |
Became a Citizen (Corporate). |
2 |
25 |
Emmett Armstrong learn something Emmett Armstrong should not have – a corporate secret, a political scandal – which Emmett Armstrong can profit from illegally. |
2 |
25 |
Gain a criminal contact. |
2 |
26 |
Promoted to Citizen (Corporate) rank 1. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
27 |
A revolution, attack or other unusual event throws Emmett Armstrong's life into chaos, forcing Emmett Armstrong to leave the planet. |
4 |
27 |
Became a Scout (Courier). |
4 |
28 |
Spend several years jumping from world to world in Emmett Armstrong's scout ship. |
4 |
31 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
31 |
Continued as Scout (Courier). |
5 |
35 |
When dealing with an alien race, Emmett Armstrong have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
6 |
35 |
Continued as Scout (Courier). |
6 |
38 |
When dealing with an alien race, Emmett Armstrong botch an opportunity to gather extra intelligence about them. |
6 |
38 |
Psychologically damaged by Emmett Armstrong's time in the scouts. |
6 |
39 |
Forced to muster out. |