Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
A prank goes horribly wrong. Gain a Rival. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Failed to qualify for Performer (Entertainer). |
2 |
27 |
Submitted to the draft. |
2 |
27 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
31 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
31 |
Became a Drifter (Wanderer). |
3 |
34 |
Attacked by enemies that Emmett Dickman easily defeat. |
3 |
34 |
Gain Enemy if Emmett Dickman don't already have one. |
3 |
35 |
Forced to muster out. |
4 |
35 |
Failed to qualify for Worker (Citizen). |
4 |
35 |
Continued as Drifter (Wanderer). |
4 |
39 |
Offered job by a patron. Now owe him a favor. |