Emmett Tow  

Species Age Sex Str Dex End Int Edu SocUPP
Ronnin 42 M 6 (0) 7 (0) 4 (-1) 10 (1) 7 (0) 6 (0)674A76
Cultured
 
Skills
Art (Presentation) 0
Carouse 2
Deception 0
Drive 0
Electronics 0
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Heavy Weapons (Vehicle) 1
Melee 0
Profession (Worker/Biologicals) 1
Profession (Worker/Polymers) 1
Recon 2
Stealth 0
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 02
Army Infantry Lance Corporal11
Citizen Colonist 01
Citizen Worker 13
 
Term Age History
1 18 Failed to qualify for Army Academy (Military Academy).
1 18 Became a Drifter (Wanderer).
1 19 Scarred. Fully recovered. Owe 10,000 for medical bills.
2 19 Became a Army (Infantry) with the new title Private.
2 20 Given a special assignment or duty in Emmett Tow's unit.
2 23 Promoted to Army (Infantry) rank 1 with the new title Lance Corporal.
3 23 Voluntarily left Infantry
3 23 Became a Citizen (Colonist).
3 24 Refused to co-operate with investigation by the planetary authorities. Gain an Ally
4 24 Returned to Drifter (Wanderer).
4 27 Scarred. Fully recovered. Owe 5,000 for medical bills.
5 27 Switched to Citizen (Worker).
5 29 Emmett Tow is rewarded for Emmett Tow's diligence or cunning.
5 31 Promoted to Citizen (Worker) rank 1.
6 31 Continued as Citizen (Worker).
6 33 Emmett Tow's business expands, Emmett Tow's corporation grows, or the colony thrives.
7 35 Continued as Citizen (Worker).
7 39 Advanced training in a specialist field.
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