Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
22 |
Became a Entertainer (Performer). |
2 |
26 |
Gain a patron in the arts. Gain an Ally |
2 |
26 |
Promoted to Entertainer (Performer) rank 1. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
29 |
Encounter a Psionic institute. |
3 |
29 |
Tested for psionic powers |
4 |
30 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
4 |
31 |
Psionic strength increases. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Psion (Psi-Warrrior) rank 1. |
5 |
34 |
Continued as Psion (Psi-Warrrior). |
5 |
36 |
Gain a mentor. |
5 |
38 |
Promoted to Psion (Psi-Warrrior) rank 2 with the new title Knight. |
6 |
38 |
Continued as Psion (Psi-Warrrior). |
6 |
41 |
Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares. |