Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Offered job by a patron. Now owe him a favor. |
2 |
22 |
Entered Merchant Academy with the Business curriculum. |
2 |
26 |
Become leader in social movement. |
2 |
26 |
Gain an Ally and an Enemy. |
2 |
26 |
Dropped out of the merchant academy. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Betrayed by a friend. One of Emmit Guillan's Contacts or Allies betrays Emmit Guillan, ending Emmit Guillan's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
30 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
33 |
Display heroism in battle, saving the whole ship. |
4 |
34 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
4 |
34 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
37 |
Vessel participates in a diplomatic mission. |
5 |
38 |
Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant. |
6 |
38 |
Continued as Navy (Line/Crew). |
6 |
39 |
Vessel participates in a notable military engagement. |
6 |
42 |
Promoted to Navy (Line/Crew) officer rank 4 with the new title Commander. |