Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
22 |
Make a breakthrough in Emmit Hotty's field. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
23 |
A disaster leaves several injured, and others blame Emmit Hotty, forcing Emmit Hotty to leave Emmit Hotty's career. Gain a Rival. |
2 |
23 |
Nearly killed. Owe 22,500 for medical bills. |
3 |
23 |
Failed to qualify for Marine Support (Marine). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
27 |
Abuse Emmit Hotty's position for profit. |
3 |
27 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
27 |
Voluntarily left Engineer/Gunner |
4 |
27 |
Became a Scout (Courier). |
4 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Switched to Scout (Explorer) with previous rank. |
5 |
33 |
Spend several years jumping from world to world in Emmit Hotty's scout ship. |
6 |
35 |
Continued as Scout (Explorer). |
6 |
36 |
Emmit Hotty's ship is damaged, and Emmit Hotty have to hitch-hike Emmit Hotty's way back across the stars to the nearest scout base. |
6 |
36 |
Gain 1 Contacts. Gain 3 Enemies. |
7 |
36 |
Became a Drifter (Wanderer). |
7 |
39 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |