Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
22 |
Public opinion turns on Emory Phillips. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
25 |
A new romantic starts. Gain an Ally. |
3 |
26 |
Voluntarily left Free Trader |
3 |
26 |
Entered Merchant Academy with the Shipboard curriculum. |
3 |
30 |
Study Profession (Sports/Track & Field) as a hobby. |
3 |
30 |
Dropped out of the merchant academy. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
32 |
Emory Phillips's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
32 |
Became a Rogue (Enforcer). |
5 |
36 |
Crime pays off. Gain victim as Enemy. |
5 |
36 |
Promoted to Rogue (Enforcer) rank 1. |
6 |
36 |
Continued as Rogue (Enforcer). |
6 |
37 |
Involved in a gambling ring. |
6 |
40 |
Forced to muster out. |