Settler Erwin Nealy  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 42 M 5 (-1) 5 (-1) 7 (0) 3 (-1) 9 (1) 10 (1)55739A
Volatile, Solitary, Childish
 
Skills
Art (Presentation) 0
Athletics (Strength) 2
Carouse 1
Diplomat 0
Drive 0
Electronics 0
Engineer 0
Flyer (Ornithopter) 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Heavy Weapons 0
Mechanic 0
Melee 0
Pilot 0
Recon 0
Science (Physical Sciences) 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Army Support Private01
Scholar Field Researcher 01
Citizen Colonist Settler23
 
EducationGraduated
Merchant Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Ephriam Walker Ally 4 1 0 0 Dynchia, Imperium (M/57)
An incident occured.
 
Term Age History
1 18 Became a Army (Army Support) with the new title Private.
1 21 Lost eye or limb. Fully recovered.
2 21 Became a Scholar (Field Researcher).
2 24 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
2 25 Forced to muster out.
3 25 Became a Citizen (Colonist).
3 27 Advanced training in a specialist field.
3 29 Promoted to Citizen (Colonist) rank 1.
4 29 Continued as Citizen (Colonist).
4 32 Erwin Nealy's business expands, Erwin Nealy's corporation grows, or the colony thrives.
4 33 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
5 33 Continued as Citizen (Colonist).
5 36 Co-operate with investigation by the planetary authorities. The business or colony is shut down.
6 36 Entered Merchant Academy with the Shipboard curriculum.
6 39 Spent the college years partying.
6 40 Dropped out of the merchant academy.
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