Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Erwin Oliver's business or ship thrives. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
25 |
A good deal ensures Erwin Oliver is living the high life for a few years. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
27 |
Risk Erwin Oliver's fortune on a possibility lucrative deal and win. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
32 |
Make an unexpected connection outside Erwin Oliver's normal circles. Gain a Contact. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
36 |
A sudden war destroys Erwin Oliver's trade routes and contacts, forcing Erwin Oliver to flee that region of space. |
5 |
36 |
Gain rebels as Enemy |
6 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
39 |
Erwin Oliver secretly provide religious rites for a dying leader or noble, although they do not share Erwin Oliver's faith. Gain an Ally in the family and a Rival who disagrees with Erwin Oliver's choice. |
6 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |