Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
2 |
19 |
Failed to qualify for Thief (Rogue). |
2 |
19 |
Became a Drifter (Barbarian). |
2 |
23 |
Everett Askew run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Became a Citizen (Colonist). |
3 |
27 |
Everett Askew's business expands, Everett Askew's corporation grows, or the colony thrives. |
3 |
27 |
Promoted to Citizen (Colonist) rank 1. |
4 |
27 |
Continued as Citizen (Colonist). |
4 |
29 |
Spent time maintaining and using heavy vehicles. |
4 |
31 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
5 |
31 |
Continued as Citizen (Colonist). |
5 |
32 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
6 |
32 |
Failed to qualify for Corporate Agent (Agent). |
6 |
32 |
Submitted to the draft. |
6 |
32 |
Became a Marine (Star Marine) with the new title Marine. |
6 |
33 |
Assigned to a black ops mission. |
6 |
36 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
7 |
36 |
Continued as Marine (Star Marine). |
7 |
40 |
Assigned to an assault on an enemy fortress. |
7 |
40 |
Promoted to Marine (Star Marine) rank 2 with the new title Corporal. |