Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Make an unexpected connection outside Evert Boyd's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
Given advanced training in a specialist field |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Drifter (Barbarian). |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
33 |
Betrayed by a friend. One of Evert Boyd's Contacts or Allies betrays Evert Boyd, ending Evert Boyd's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
33 |
Failed to qualify for Explorer (Scout). |
5 |
33 |
Switched to Drifter (Wanderer). |
5 |
35 |
Evert Boyd do not know what happened to Evert Boyd. There is a gap in Evert Boyd's memory. |
6 |
35 |
Failed to qualify for Broker (Merchant). |
6 |
35 |
Returned to Drifter (Barbarian). |
6 |
37 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
7 |
37 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
41 |
Evert Boyd aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |