Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
A prank goes horribly wrong. Gain an Enemy |
1 |
27 |
Left the colonies. |
2 |
27 |
Failed to qualify for Line/Crew (Navy). |
2 |
27 |
Submitted to the draft. |
2 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
29 |
A series of bad deals and decisions force Felipe Bartley into bankruptcy. Felipe Bartley salvages what Felipe Bartley can. |
3 |
29 |
Failed to qualify for Pirate (Rogue). |
3 |
29 |
Became a Drifter (Wanderer). |
3 |
32 |
Find valuable salvage. |
4 |
33 |
Continued as Drifter (Wanderer). |
4 |
36 |
Attacked by enemies and injured. |
4 |
36 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
4 |
36 |
Gain Enemy if Felipe Bartley don't already have one. |
5 |
37 |
Continued as Drifter (Wanderer). |
5 |
39 |
Find valuable salvage. |