Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
Study Profession (Worker/Metalworking) as a hobby. |
1 |
22 |
Graduated. Gain an rival who is upset that Felix Newman left the community. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
A good deal ensures Felix Newman is living the high life for a few years. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
28 |
Became a Citizen (Colonist). |
4 |
32 |
Felix Newman learn something Felix Newman should not have – a corporate secret, a political scandal – which Felix Newman can profit from illegally. |
4 |
32 |
Promoted to Citizen (Colonist) rank 1. |
5 |
32 |
Continued as Citizen (Colonist). |
5 |
33 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
33 |
Became a Psion (Adept). |
6 |
37 |
Achieve a new level of discipline in Felix Newman's powers/ |
6 |
37 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
7 |
37 |
Continued as Psion (Adept). |
7 |
40 |
Advanced training in a specialist field. |
7 |
41 |
Promoted to Psion (Adept) rank 2. |