Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Perform an exemplary service for the scouts. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Surveyor) with previous rank. |
2 |
24 |
Ferd May's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ferd May fail to help. Gain an Enemy. |
2 |
24 |
Ferd May's ship is damaged, and Ferd May have to hitch-hike Ferd May's way back across the stars to the nearest scout base. |
2 |
24 |
Gain 6 Contacts. Gain 3 Enemies. |
2 |
26 |
Promoted to Scout (Surveyor) rank 2. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
29 |
Lost eye or limb. Owe 2,500 for medical bills. |
4 |
29 |
Entered Merchant Academy with the Shipboard curriculum. |
4 |
33 |
Made lifelong friends. Gain 2 Allies. |
4 |
33 |
Graduated with honors. |
5 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
33 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
37 |
Embroiled in legal trouble. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |