Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Enforcer (Rogue). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Finley Heriot do not know what happened to Finley Heriot. There is a gap in Finley Heriot's memory. |
2 |
22 |
Became a Scout (Courier). |
2 |
23 |
Finley Heriot's ship is ambushed by enemy vessels. Finley Heriot successfully ran to the jump point. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
Spend several years jumping from world to world in Finley Heriot's scout ship. |
3 |
30 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Courier). |
4 |
31 |
Psychologically damaged by Finley Heriot's time in the scouts. |
5 |
31 |
Returned to Drifter (Wanderer). |
5 |
34 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
34 |
Became a Agent (Intelligence). |
6 |
38 |
Advanced training in a specialist field. |
6 |
38 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
7 |
38 |
Continued as Agent (Intelligence). |
7 |
41 |
Befriended by a senior agent. |
7 |
42 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |