Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Make an unexpected connection outside Finley Jensen's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
A good deal ensures Finley Jensen is living the high life for a few years. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Risk Finley Jensen's fortune on a possibility lucrative deal and win. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Moved to a new world. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Courier (Scout). |
6 |
38 |
Became a Drifter (Barbarian). |
6 |
40 |
Finley Jensen do not know what happened to Finley Jensen. There is a gap in Finley Jensen's memory. |