Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Expand the field of Gun Combat (Archaic), but gain a Rival in Fletcher McGrath's former tutor. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Field Researcher (Scholar). |
2 |
26 |
Submitted to the draft. |
2 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
30 |
A good deal ensures Fletcher McGrath is living the high life for a few years. |
3 |
30 |
Continued as Merchant (Merchant Marine). |
3 |
34 |
Smuggle illegal items onto a planet. |
4 |
34 |
Continued as Merchant (Merchant Marine). |
4 |
36 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
38 |
Continued as Merchant (Merchant Marine). |
5 |
39 |
Risk Fletcher McGrath's fortune on a possibility lucrative deal and win. |