Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Attacked by enemies that Forrest Clements easily defeat. |
1 |
21 |
Gain Enemy if Forrest Clements don't already have one. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Drafted into Merchant Marine |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
29 |
Make an unexpected connection outside Forrest Clements's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Imperial trade restrictions force Forrest Clements out of business. |
5 |
33 |
Became a Rogue (Enforcer). |
5 |
36 |
Arrested |
5 |
37 |
Promoted to Rogue (Enforcer) rank 1. |
6 |
37 |
Became a Prisoner (Thug). |
6 |
39 |
Hire a new lawyer. |
6 |
41 |
Promoted to Prisoner (Thug) rank 1. |
6 |
41 |
Paroled from prison. |