Settler Freddie Cause  

Species Age Sex Str Dex End Int Edu SocUPP
Zaris 42 M 4 (-1) 4 (-1) 4 (-1) 7 (0) 10 (1) 8 (0)4447A8
Steady, Comfortable, Patriotic
 
Skills
Animals (Veterinary) 1
Athletics (Endurance) 1
Broker 0
Carouse 1
Drive 0
Electronics 0
Flyer (Ornithopter) 1
Gambler 2
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Mechanic 1
Medic 0
Persuade 0
Seafarer 0
Steward 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman02
Drifter Scavenger 01
Citizen Colonist Settler33
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 21 Given advanced training in a specialist field
2 22 Continued as Merchant (Merchant Marine).
3 26 Voluntarily left Merchant Marine
3 26 Became a Drifter (Scavenger).
3 27 Betrayed by a friend. One of Freddie Cause's Contacts or Allies betrays Freddie Cause, ending Freddie Cause's career. That Contact or Ally becomes a Rival or Enemy.
4 27 Became a Citizen (Colonist).
4 30 Injured. Fully recovered. Owe 2,500 for medical bills.
4 31 Promoted to Citizen (Colonist) rank 1.
5 31 Continued as Citizen (Colonist).
5 34 Advanced training in a specialist field.
5 35 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
6 35 Continued as Citizen (Colonist).
6 38 Advanced training in a specialist field.
6 39 Promoted to Citizen (Colonist) rank 3.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙