Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
19 |
Join a social movement. |
1 |
20 |
Left the spacer community. |
2 |
20 |
Became a Agent (Corporate Agent). |
2 |
24 |
Fredrick Jordan's work ends up coming home with Fredrick Jordan, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
24 |
Failed to qualify for Thief (Rogue). |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
27 |
Attacked by enemies that Fredrick Jordan easily defeat. |
3 |
27 |
Gain Enemy if Fredrick Jordan don't already have one. |
3 |
28 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
28 |
Continued as Drifter (Barbarian). |
4 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
32 |
Forced to muster out. |
5 |
32 |
Became a Merchant (Free Trader). |
5 |
36 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
5 |
36 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
36 |
Continued as Merchant (Free Trader). |
6 |
39 |
Fredrick Jordan's business or ship thrives. |
6 |
40 |
Promoted to Merchant (Free Trader) rank 2. |