Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Furman Walker spend a great deal of time on the fringes of Charted Space. |
1 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Surveyor (Scout). |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
When dealing with an alien race, Furman Walker botch an opportunity to gather extra intelligence about them. |
2 |
23 |
Psychologically damaged by Furman Walker's time in the scouts. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Furman Walker's scout ship is one of the first on the scene to rescue the survivors of a disaster but Furman Walker fail to help. Gain an Enemy. |
3 |
30 |
Furman Walker's ship is damaged, and Furman Walker have to hitch-hike Furman Walker's way back across the stars to the nearest scout base. |
3 |
30 |
Gain 2 Contacts. Gain 2 Enemies. |
4 |
30 |
Continued as Scout (Courier). |
4 |
31 |
Perform an exemplary service for the scouts. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Scout (Courier) rank 2. |
5 |
34 |
Continued as Scout (Courier). |
5 |
38 |
Furman Walker's ship is damaged, and Furman Walker have to hitch-hike Furman Walker's way back across the stars to the nearest scout base. |
5 |
38 |
Gain 4 Contacts. Gain 1 Enemies. |
6 |
38 |
Became a Drifter (Barbarian). |
6 |
39 |
Attacked by enemies and injured. |
6 |
39 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
39 |
Gain Enemy if Furman Walker don't already have one. |
6 |
42 |
Promoted to Drifter (Barbarian) rank 1. |