Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Garrett Nichols's ship is damaged, and Garrett Nichols have to hitch-hike Garrett Nichols's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 6 Contacts. Gain 3 Enemies. |
2 |
20 |
Became a Citizen (Worker). |
2 |
23 |
Garrett Nichols learn something Garrett Nichols should not have – a corporate secret, a political scandal – which Garrett Nichols can profit from illegally. |
2 |
24 |
Promoted to Citizen (Worker) rank 1. |
3 |
24 |
Continued as Citizen (Worker). |
3 |
26 |
Victim of a crime |
3 |
28 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
4 |
28 |
Continued as Citizen (Worker). |
4 |
29 |
Political upheaval strikes Garrett Nichols's homeworld, and Garrett Nichols is caught up in the revolution. |
5 |
32 |
Voluntarily left Worker |
5 |
32 |
Failed to qualify for Scientist (Scholar). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
33 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
36 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
36 |
Continued as Navy (Engineer/Gunner). |
6 |
38 |
During a battle, defeat or victory depends on Garrett Nichols's actions. Garrett Nichols actions lead to an honorabe discharge. |
7 |
38 |
Failed to qualify for Worker (Citizen). |
7 |
38 |
Became a Drifter (Barbarian). |
7 |
39 |
Amnesia. |