Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Garrett Weakman is blamed for an accident that causes the death of several crew members. Garrett Weakman's guilt drives Garrett Weakman to excel. |
2 |
19 |
Failed to qualify for Artist (Entertainer). |
2 |
19 |
Became a Drifter (Barbarian). |
2 |
21 |
Garrett Weakman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
21 |
Became a Scholar (Scientist). |
3 |
23 |
Garrett Weakman's work is sabotaged by unknown parties. Garrett Weakman may salvage what Garrett Weakman can and give up. |
4 |
23 |
Failed to qualify for Cavalry (Army). |
4 |
23 |
Submitted to the draft. |
4 |
23 |
Became a Merchant (Merchant Marine). |
4 |
26 |
Make an unexpected connection outside Garrett Weakman's normal circles. Gain a Contact. |
5 |
27 |
Continued as Merchant (Merchant Marine). |
5 |
30 |
A new romantic starts. Gain an Ally. |
6 |
31 |
Continued as Merchant (Merchant Marine). |
6 |
35 |
Embroiled in legal trouble. |
6 |
35 |
Forced to muster out. |
7 |
35 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
37 |
Someone more charismatic but less devout than Garrett Weakman has become Garrett Weakman's superior. |