Gary Carr  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 42 M 4 (-1) 1 (-2) 8 (0) 9 (1) 7 (0) 6 (0)418976
Instinctive, Flaring nostrils, Available
 
Skills
Art (Performing) 0
Athletics (Strength) 1
Broker 0
Carouse 1
Diplomat 0
Drive 0
Electronics 0
Flyer (Wing) 1
Gun Combat (Slug) 1
Language (Zdetl (Zhodani)) 1
Mechanic 1
Persuade 1
Profession (Worker/Civil Engineering) 1
Science (Social Sciences/Archaeology) 1
Steward 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman12
Believer Missionary/Humanitarian Junior Project Worker01
Citizen Worker 14
 
Name Type Affinity Enmity Power Influence Species
Tim McLelland Contact 1 2 4 1 Sydite (M/24)
Tim McLelland has life-changing event that creates new responsibilities.
 
Term Age History
1 18 Failed to qualify for Pirate (Rogue).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 22 Make an unexpected connection outside Gary Carr's normal circles. Gain a Contact.
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 23 Severely injured.
3 23 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
3 24 Opponents of Gary Carr's belief system ambush Gary Carr.
3 24 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
4 24 Became a Citizen (Worker).
4 28 Political upheaval strikes Gary Carr's homeworld, and Gary Carr is caught up in the revolution.
4 28 Promoted to Citizen (Worker) rank 1.
5 28 Continued as Citizen (Worker).
5 30 Gary Carr is rewarded for Gary Carr's diligence or cunning.
6 32 Continued as Citizen (Worker).
6 33 Advanced training in a specialist field.
7 36 Continued as Citizen (Worker).
7 40 Spent time maintaining and using heavy vehicles.
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