Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Make an unexpected connection outside Gary Fuller's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
Make an unexpected connection outside Gary Fuller's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
27 |
A series of bad deals and decisions force Gary Fuller into bankruptcy. Gary Fuller salvages what Gary Fuller can. |
4 |
27 |
Failed to qualify for Line/Crew (Navy). |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
28 |
Amnesia. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
32 |
Find valuable salvage. |
5 |
35 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
39 |
Promoted to Drifter (Wanderer) rank 2. |