Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
23 |
Gary Paul learn something Gary Paul should not have – a corporate secret, a political scandal – which Gary Paul can profit from illegally. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
27 |
Gary Paul's business expands, Gary Paul's corporation grows, or the colony thrives. |
3 |
30 |
Promoted to Citizen (Worker) rank 1. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
33 |
Gary Paul's business expands, Gary Paul's corporation grows, or the colony thrives. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Merchant (Broker). |
5 |
37 |
A sudden war destroys Gary Paul's trade routes and contacts, forcing Gary Paul to flee that region of space. |
5 |
37 |
Gain rebels as Enemy |
6 |
37 |
Failed to qualify for Worker (Citizen). |
6 |
37 |
Became a Drifter (Barbarian). |
6 |
41 |
Survived a risky adventure but gained nothing. |