Gary Paul  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 42 M 1 (-2) 10 (1) 4 (-1) 2 (-2) 5 (-1) 3 (-1)1A4253
Matted hair, Proud
 
Skills
Animals 0
Carouse 1
Drive 0
Electronics 0
Engineer (Life Support) 1
Flyer 0
Gambler 1
Gun Combat (Slug) 1
Mechanic 0
Medic 0
Profession (Hostile Environment) 0
Science (Space Sciences) 0
Steward 1
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Worker 14
Merchant Broker 01
Drifter Barbarian 01
 
Name Type Affinity Enmity Power Influence Species
Ray Williams Rival 1 2 4 1 Sydite (M/67)
Marcia Baker Enemy 0 3 1 0 Sydite (F/27)
 
Term Age History
1 18 Became a Citizen (Worker).
1 21 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
2 22 Continued as Citizen (Worker).
2 23 Gary Paul learn something Gary Paul should not have – a corporate secret, a political scandal – which Gary Paul can profit from illegally.
3 26 Continued as Citizen (Worker).
3 27 Gary Paul's business expands, Gary Paul's corporation grows, or the colony thrives.
3 30 Promoted to Citizen (Worker) rank 1.
4 30 Continued as Citizen (Worker).
4 33 Gary Paul's business expands, Gary Paul's corporation grows, or the colony thrives.
4 34 Forced to muster out.
5 34 Became a Merchant (Broker).
5 37 A sudden war destroys Gary Paul's trade routes and contacts, forcing Gary Paul to flee that region of space.
5 37 Gain rebels as Enemy
6 37 Failed to qualify for Worker (Citizen).
6 37 Became a Drifter (Barbarian).
6 41 Survived a risky adventure but gained nothing.
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