Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
Gene Coleman spend months in the dangerous criminal underworld. |
2 |
22 |
Voluntarily left Thief |
2 |
22 |
Failed to qualify for University. |
2 |
22 |
Became a Drifter (Scavenger). |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
32 |
Attacked by enemies that Gene Coleman easily defeat. |
4 |
32 |
Gain Enemy if Gene Coleman don't already have one. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
36 |
A notable academic consults with Gene Coleman about a publication or documentary he is working on. Gain a Contact in academia. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Colonist (Citizen). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Scout (Surveyor). |
6 |
40 |
Gene Coleman's ship is damaged, and Gene Coleman have to hitch-hike Gene Coleman's way back across the stars to the nearest scout base. |
6 |
40 |
Gain 6 Contacts. Gain 2 Enemies. |