Gerald Kabble  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Tapazmal 42 M 11 (1) 5 (-1) 12 (2) 11 (1) 6 (0) 3 (-1)NoneB5CB63
Fatalistic, Melancholy
 
Skills
Admin 1
Carouse 0
Diplomat 0
Drive 0
Electronics (Comms) 1
Gambler 2
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Investigate 0
Jack-of-All-Trades 1
Leadership 1
Medic 0
Profession (Colonist/Farming) 1
Science (Life Sciences/Biology) 1
Stealth 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Field Researcher 11
Citizen Corporate Manager22
Marine Ground Assault Lance Corporal12
Drifter Scavenger 11
 
Term Age History
1 18 Became a Scholar (Field Researcher).
1 22 Make a breakthrough in Gerald Kabble's field.
1 22 Promoted to Scholar (Field Researcher) rank 1.
2 22 Voluntarily left Field Researcher
2 22 Became a Citizen (Corporate).
2 23 Gerald Kabble gain experience in a technical field as a computer operator or surveyor.
2 26 Promoted to Citizen (Corporate) rank 1.
3 26 Continued as Citizen (Corporate).
3 28 A revolution, attack or other unusual event throws Gerald Kabble's life into chaos, forcing Gerald Kabble to leave the planet.
3 30 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
4 30 Voluntarily left Corporate
4 30 Failed to qualify for Merchant Academy.
4 30 Submitted to the draft.
4 30 Became a Marine (Ground Assault) with the new title Marine.
4 33 Assigned to an assault on an enemy fortress.
4 33 Injured
4 34 Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal.
5 34 Continued as Marine (Ground Assault).
5 36 A mission goes wrong and Gerald Kabble is stranded behind enemy lines. Ejected from the service.
6 36 Failed to qualify for Army Support (Army).
6 36 Became a Drifter (Scavenger).
6 37 Encounter a Psionic institute.
6 37 Tested for psionic powers
6 40 Promoted to Drifter (Scavenger) rank 1.
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