Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
19 |
Gerald Moody secretly provide religious rites for a dying leader or noble, although they do not share Gerald Moody's faith. Gain an Ally in the family and a Rival who disagrees with Gerald Moody's choice. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
26 |
Gerald Moody refused an offer of inducements to betray Gerald Moody's faith. Gain 6 enemies. |
2 |
26 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
30 |
Gerald Moody refuse to secretly provide religious rites for a dying leader or noble, because they do not share Gerald Moody's faith. |
3 |
30 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
4 |
30 |
Continued as Believer (Missionary/Humanitarian). |
4 |
34 |
Find Ancient Technology. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Courier (Scout). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Navy (Flight) with the new title Crewman. |
5 |
38 |
Gerald Moody is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 |
38 |
Became a Agent (Corporate Agent). |
6 |
39 |
Go undercover to investigate an enemy. |
6 |
41 |
Spent time maintaining and using heavy vehicles. |
6 |
42 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |