Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
21 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
21 |
Gain rebels as Enemy |
2 |
21 |
Became a Scout (Explorer). |
2 |
22 |
Glover Carlson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Glover Carlson fail to help. Gain an Enemy. |
2 |
22 |
Glover Carlson's ship is damaged, and Glover Carlson have to hitch-hike Glover Carlson's way back across the stars to the nearest scout base. |
2 |
22 |
Gain 1 Contacts. Gain 2 Enemies. |
2 |
25 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
25 |
Attempted to change assignments. |
3 |
25 |
Switched to Scout (Surveyor) with previous rank. |
3 |
29 |
Glover Carlson have no idea what happened to Glover Carlson – they found Glover Carlson's ship drifting on the fringes of friendly space. |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
32 |
Betrayed by a friend. One of Glover Carlson's Contacts or Allies betrays Glover Carlson, ending Glover Carlson's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Failed to qualify for Corporate (Citizen). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
36 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
36 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
40 |
Glover Carlson accepted an offer of inducements to betray Glover Carlson's faith. Gain 210,000 in cash. |