Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
20 |
Thrown into a brutal ground war |
1 |
20 |
Scarred. Fully recovered. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Army (Cavalry). |
2 |
25 |
Lost eye or limb. |
3 |
25 |
Became a Citizen (Corporate). |
3 |
26 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
27 |
Make an unexpected connection outside Glover Myers's normal circles. Gain a Contact. |
4 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
34 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
Risk Glover Myers's fortune on a possibility lucrative deal and win. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
Given advanced training in a specialist field |